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HIGHLIGHTS: - REBLUR: minor performance optimization - SIGMA: numerous improvements and bug fixes - SIGMA: temporal stabilization pass can be disabled, what makes SIGMA more useful for per-light shadow denoising if lights are many DETAILS: - REBLUR: number of steps in "prev-prev" test reduced to 1 (was 2) - SIGMA: taken kernel from REBLUR - SIGMA: per pixel rotations replaced with per frame rotations - SIGMA: tuned random rotators (affects REBLUR too) - SIGMA: improved "umbra in wide penumbra" behavior - SIGMA: clarified usage of "SIGMA_BackEnd_UnpackShadow" - SIGMA: reduced bias - SIGMA: removed "SigmaSettings::blurRadiusScale" - SIGMA: exposed "SigmaSettings::lightDirection" - SIGMA: fixed mismatched behavior between opaque and translucent shadows - SIGMA: anisotropic filtering support (currently only for directional light sources) - SIGMA: reduced flickering in areas with a small blur radius (if TS is on) - SIGMA: exposed "stabilizationStrength" (TS pass is disabled if 0) - SIGMA: reduced umbra blurring when in wide penumbra - NRD INTEGRATION: bug fixes for debug logging - Updated deps - Updated docs
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Submodule MathLib
updated
from 407ecd to 310266
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