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v3.9.2:
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HIGHLIGHTS:
- REBLUR: fixed potential "smb" motion bleeding in "vmb" motion for 0-roughness (led to laggy specular reprojection)
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dzhdanNV committed Dec 5, 2022
1 parent 8f8ce88 commit fb0af66
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Showing 4 changed files with 6 additions and 6 deletions.
4 changes: 2 additions & 2 deletions Include/NRD.h
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Expand Up @@ -29,8 +29,8 @@ license agreement from NVIDIA CORPORATION is strictly prohibited.

#define NRD_VERSION_MAJOR 3
#define NRD_VERSION_MINOR 9
#define NRD_VERSION_BUILD 1
#define NRD_VERSION_DATE "17 November 2022"
#define NRD_VERSION_BUILD 2
#define NRD_VERSION_DATE "5 December 2022"

#if defined(_MSC_VER)
#define NRD_CALL __fastcall
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2 changes: 1 addition & 1 deletion README.md
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@@ -1,4 +1,4 @@
# NVIDIA Real-time Denoisers v3.9.1 (NRD)
# NVIDIA Real-time Denoisers v3.9.2 (NRD)

[![Build NRD SDK](https://github.com/NVIDIAGameWorks/RayTracingDenoiser/actions/workflows/build.yml/badge.svg)](https://github.com/NVIDIAGameWorks/RayTracingDenoiser/actions/workflows/build.yml)

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2 changes: 1 addition & 1 deletion Resources/Version.h
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Expand Up @@ -23,7 +23,7 @@ Versioning rules:

#define VERSION_MAJOR 3
#define VERSION_MINOR 9
#define VERSION_BUILD 1
#define VERSION_BUILD 2
#define VERSION_REVISION 0

#define VERSION_STRING STR(VERSION_MAJOR.VERSION_MINOR.VERSION_BUILD.VERSION_REVISION)
4 changes: 2 additions & 2 deletions Shaders/Include/REBLUR/REBLUR_Common.hlsli
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Expand Up @@ -20,8 +20,8 @@ license agreement from NVIDIA CORPORATION is strictly prohibited.
#define REBLUR_ACCUMSPEED_BITS 7 // "( 1 << REBLUR_ACCUMSPEED_BITS ) - 1" must be >= REBLUR_MAX_ACCUM_FRAME_NUM
#define REBLUR_MATERIALID_BITS ( 16 - REBLUR_ACCUMSPEED_BITS - REBLUR_ACCUMSPEED_BITS )

#define REBLUR_ROUGHNESS_ULP ( 1.0 / 255.0 )
#define REBLUR_NORMAL_ULP atan( 1.0 / 255.0 )
#define REBLUR_ROUGHNESS_ULP ( 1.5 / 255.0 )
#define REBLUR_NORMAL_ULP ( 1.5 / 255.0 )
#define REBLUR_CURVATURE_PACKING_SCALE 0.1

// Internal data ( from the previous frame )
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