v3.5.0
NRD v3.5.0:
HIGHLIGHTS:
- REBLUR: important follow up bug & regression fixes
- REBLUR: fixed broken DIRECTIONAL_OCCLUSION denoiser
- REBLUR: significantly reduced memory usage of OCCLUSION & DIRECTIONAL_OCCLUSION denoisers
- REBLUR: improved internal anti-firefly suppressor
- REBLUR: more stable specular tracking
- REBLUR: improved IQ
- REBLUR: temporal stabilization is now less important for IQ (but still needed for antilag)
DETAILS:
- NRD: SH simplifications
- NRD: prepass rotator now scales blur radius by +/- 25%
- NRD: added cutoffs for non-exponential weights to minimize FP precision drifting
- NRD: added optional "NONE" mode for kernel rotation
- NRD: fixed strangely-looking code for texture clearing
- NRD: tweaked hit distance weight to be not stricter than 3%
- NRD: introduced NRD_EPS
- NRD: reduced code entropy
- REBLUR OCCLUSION and DIRECTIONAL_OCCLUSION: switched internal processing to 16-bit UNORM/SNORM instead of 16-bit FLOAT to fix darkening effects when history length is very long
- REBLUR OCCLUSION: significantly reduced memory usage
- REBLUR OCCLUSION: simplified code to be closer to non-occlusion mode
- REBLUR DIRECTIONAL_OCCLUSION: fixed! (was broken after recent changes)
- REBLUR DIRECTIONAL OCCLUSION & SH: fixed internal anti-firefly suppressor
- REBLUR SH: advanced prepass made always on since direction and PDF is available
- REBLUR: rotators now scale blur radius by +/- 25%
- REBLUR: exposed "historyFixFrameNum" and "historyFixStrideBetweenSamples" instead of "historyFixStrength"
- REBLUR: min PDF check moved to encoding phase
- REBLUR: tuned fractions
- REBLUR: fixed "darkening" bias (old regression)
- REBLUR: massaged blur radius calculation
- REBLUR: blur radius boost adjusted by roughness (regression)
- REBLUR: tuned blur radius in spatial passes if number of accumulated frames is low
- REBLUR: massaged curvature angle
- REBLUR: switched to symmetrical kernel
- REBLUR: improved virtual parallax based confidence calculation (less history drops for glossy specular)
- REBLUR: simplified checkerboard resolve & accum speeds interpolation
- REBLUR: relaxed parallax check if history length is short
- REBLUR: fixed potentially numerically unstable direction normalization (regression)
- REBLUR: fixed virtual motion based history accumulation acceleration (regression)
- REBLUR: tweaked plane distance sensitivity after history reset
- REBLUR: switched anti-firefly to 3x3 instead of 5x5
- REBLUR: anti-firefly and fast history clamping improvements
- REBLUR: fixed lost after refactoring scale in "GetSensitivityToDarkness" (regression)
- REBLUR: returned not affecting main history anti-firefly for hitT in temporal stabilization pass (regression)
- REBLUR: fixed ancient code preventing anti-lag from resetting history to 0 (was only 1 frame)
- REBLUR: improved checkerboard resolve for fast history
- REBLUR: matched surface- and virtual- based motion footprint quality calculations
- REBLUR: spatial filtering now follows specular lobe better
- REBLUR: improved behavior in disocclusions
- REBLUR: improved anti-firefly suppressor
- REBLUR: disocclusion check simplification
- REBLUR: used averaged instead of normalized previous normal for backfacing check
- REBLUR: resolved some TODOs
- REBLUR: improved code reuse
- REBLUR: refactoring
- RELAX: unification related renamings
- updated README & UPDATE
- updated MathLib