v4.7.0
v4.7.0:
HIGHLIGHTS:
- REBLUR: minor performance optimization
- SIGMA: numerous improvements and bug fixes
- SIGMA: temporal stabilization pass can be disabled, what makes SIGMA more useful for per-light shadow denoising if lights are many
DETAILS:
- REBLUR: number of steps in "prev-prev" test reduced to 1 (was 2)
- SIGMA: taken kernel from REBLUR
- SIGMA: per pixel rotations replaced with per frame rotations
- SIGMA: tuned random rotators (affects REBLUR too)
- SIGMA: improved "umbra in wide penumbra" behavior
- SIGMA: clarified usage of
SIGMA_BackEnd_UnpackShadow
- SIGMA: reduced bias
- SIGMA: removed
SigmaSettings::blurRadiusScale
- SIGMA: exposed
SigmaSettings::lightDirection
- SIGMA: fixed mismatched behavior between opaque and translucent shadows
- SIGMA: anisotropic filtering support (currently only for directional light sources)
- SIGMA: reduced flickering in areas with a small blur radius (if TS is on)
- SIGMA: exposed
SigmaSettings::stabilizationStrength
(TS pass is disabled if 0) - SIGMA: reduced umbra blurring when in wide penumbra
- NRD INTEGRATION: bug fixes for debug logging
- Updated deps
- Updated docs