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Shaders.cfg
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RasterizedGBuffer.hlsl -T vs -E vs_main
RasterizedGBuffer.hlsl -T ps -E ps_main -D ALPHA_TESTED={0,1}
RaytracedGBuffer.hlsl -T cs -E main -D USE_RAY_QUERY=1
RaytracedGBuffer.hlsl -T lib -D USE_RAY_QUERY=0
CompositingPass.hlsl -T cs -E main
GlassPass.hlsl -T cs -E main -D USE_RAY_QUERY=1
GlassPass.hlsl -T lib -D USE_RAY_QUERY=0
AccumulationPass.hlsl -T cs -E main
RenderEnvironmentMap.hlsl -T cs -E main
PreprocessEnvironmentMap.hlsl -T cs -E main -D INPUT_ENVIRONMENT_MAP={0,1}
VisualizeHdrSignals.hlsl -T ps -E main
VisualizeConfidence.hlsl -T ps -E main
DlssExposure.hlsl -T cs -E main
PostprocessGBuffer.hlsl -T cs -E main
DebugViz/NDirOctUNorm32Viz.hlsl -T cs -E main
DebugViz/PackedR8G8B8A8GammaUFloatViz.hlsl -T cs -E main
DebugViz/PackedR11G11B10UFloatViz.hlsl -T cs -E main
PrepareLights.hlsl -T cs -E main
LightingPasses/Presampling/PresampleLights.hlsl -T cs -E main
LightingPasses/Presampling/PresampleEnvironmentMap.hlsl -T cs -E main
LightingPasses/Presampling/PresampleReGIR.hlsl -T cs -E main -D RTXDI_REGIR_MODE={RTXDI_REGIR_GRID,RTXDI_REGIR_ONION}
LightingPasses/DI/GenerateInitialSamples.hlsl -T cs -E main -D USE_RAY_QUERY=1 -D RTXDI_REGIR_MODE={RTXDI_REGIR_DISABLED,RTXDI_REGIR_GRID,RTXDI_REGIR_ONION}
LightingPasses/DI/GenerateInitialSamples.hlsl -T lib -D USE_RAY_QUERY=0 -D RTXDI_REGIR_MODE={RTXDI_REGIR_DISABLED,RTXDI_REGIR_GRID,RTXDI_REGIR_ONION}
LightingPasses/DI/TemporalResampling.hlsl -T cs -E main -D USE_RAY_QUERY=1
LightingPasses/DI/TemporalResampling.hlsl -T lib -D USE_RAY_QUERY=0
LightingPasses/DI/SpatialResampling.hlsl -T cs -E main -D USE_RAY_QUERY=1
LightingPasses/DI/SpatialResampling.hlsl -T lib -D USE_RAY_QUERY=0
LightingPasses/DI/FusedResampling.hlsl -T cs -E main -D USE_RAY_QUERY=1 -D RTXDI_REGIR_MODE={RTXDI_REGIR_DISABLED,RTXDI_REGIR_GRID,RTXDI_REGIR_ONION}
LightingPasses/DI/FusedResampling.hlsl -T lib -D USE_RAY_QUERY=0 -D RTXDI_REGIR_MODE={RTXDI_REGIR_DISABLED,RTXDI_REGIR_GRID,RTXDI_REGIR_ONION}
LightingPasses/DI/ShadeSamples.hlsl -T cs -E main -D USE_RAY_QUERY=1 -D RTXDI_REGIR_MODE={RTXDI_REGIR_DISABLED,RTXDI_REGIR_GRID,RTXDI_REGIR_ONION}
LightingPasses/DI/ShadeSamples.hlsl -T lib -D USE_RAY_QUERY=0 -D RTXDI_REGIR_MODE={RTXDI_REGIR_DISABLED,RTXDI_REGIR_GRID,RTXDI_REGIR_ONION}
LightingPasses/BrdfRayTracing.hlsl -T cs -E main -D USE_RAY_QUERY=1
LightingPasses/BrdfRayTracing.hlsl -T lib -D USE_RAY_QUERY=0
LightingPasses/ShadeSecondarySurfaces.hlsl -T cs -E main -D USE_RAY_QUERY=1 -D RTXDI_REGIR_MODE={RTXDI_REGIR_DISABLED,RTXDI_REGIR_GRID,RTXDI_REGIR_ONION}
LightingPasses/ShadeSecondarySurfaces.hlsl -T lib -D USE_RAY_QUERY=0 -D RTXDI_REGIR_MODE={RTXDI_REGIR_DISABLED,RTXDI_REGIR_GRID,RTXDI_REGIR_ONION}
DenoisingPasses/ComputeGradients.hlsl -T cs -E main -D USE_RAY_QUERY=1
DenoisingPasses/ComputeGradients.hlsl -T lib -D USE_RAY_QUERY=0
DenoisingPasses/FilterGradientsPass.hlsl -T cs -E main
DenoisingPasses/ConfidencePass.hlsl -T cs -E main
LightingPasses/GI/TemporalResampling.hlsl -T cs -E main -D USE_RAY_QUERY=1
LightingPasses/GI/TemporalResampling.hlsl -T lib -E main -D USE_RAY_QUERY=0
LightingPasses/GI/SpatialResampling.hlsl -T cs -E main -D USE_RAY_QUERY=1
LightingPasses/GI/SpatialResampling.hlsl -T lib -E main -D USE_RAY_QUERY=0
LightingPasses/GI/FusedResampling.hlsl -T cs -E main -D USE_RAY_QUERY=1
LightingPasses/GI/FusedResampling.hlsl -T lib -E main -D USE_RAY_QUERY=0
LightingPasses/GI/FinalShading.hlsl -T cs -E main -D USE_RAY_QUERY=1
LightingPasses/GI/FinalShading.hlsl -T lib -E main -D USE_RAY_QUERY=0