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v1.1.0

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@fstrugar-nv fstrugar-nv released this 20 Jun 14:38
· 8 commits to main since this release
a0da071

HIGHLIGHTS

  • Significant baseline performance (~30%) improvements
  • Added DLSS Super Resolution, DLSS Frame Generation and Reflex
  • Various bug fixes, Vulkan improvements and SDK updates

DETAILS

Optimizations

  • Path tracer performance pass: better RR, removing redundant BSDF math, removing SER from non-random (stable) path decomposition pre-pass, etc.
  • Texture MIP computation is now precomputed
  • RTXDI now uses compressed GBuffer to significantly reduce memory bandwidth required as well as the size
  • RTXDI now uses fused ReSTIR DI and ReSTIR GI apply pass to reduce unnecessary loading & processing
  • Using tiled-swizzled packing for GBuffer and stable planes for more cache-friendly access patterns
  • various other shader optimizations

Bug fixes

  • fix for autoexposure bug causing overdarkening at certain resolutions
  • fix for RTXDI bug causing blocky artifacts from low probability samples in disoccluded areas (i.e. when quickly turning camera)
  • fix for RTXDI bug causing incorrect light resampling resulting in overly sharp shadows
  • various Vulkan-related fixes
  • various denoising (NRD) fixes
  • various path decomposition fixes
  • fix for random number generator seed being same on vertex 0 and 1 in some cases
  • OMM fix for crash/hang when loading Sponza (#6)

Features and changes