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its 2.1.1 because of readme fail
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Runtime/CHANGELOG.md

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# Changelog
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## '2.1.0'
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## '2.1.1' - I LOVE READMES!!!
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* Fixed readme
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## '2.1.0' - I dont know what to write here this time
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* Added a ``VariantDirectorSpawnRequest`` which can be used for spawning Variants the same way you'd spawn enemies using DirectorSpawnRequests.
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* Fixed an issue where disabling a VariantPack won't stop variants from said pack from spawning
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* Disabling a VariantPack hides all the Variants related to it in the lobby.

Runtime/Code/VAPIMain.cs

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/// <summary>
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/// VAPI's Version
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/// </summary>
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public const string VERSION = "2.1.0";
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public const string VERSION = "2.1.1";
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/// <summary>
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/// The instancee class of the Main class

Runtime/README.md

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### Donations
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If you like what i do, and wish to help me out, consider donating on my Ko-fi
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[![ko-fi](https://media.discordapp.net/attachments/850538397647110145/994431434817273936/SupportNebby.png)](https://ko-fi.com/nebby1999)
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### Special thanks.

Runtime/VAPI-Manifest.asset

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Name: VarianceAPI
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Description: VarianceAPI allows you to create Variants for CharacterBodies, Variants
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can have different textures, lights, skills, and more.
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Version: 2.1.0
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Version: 2.1.1
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Dependencies:
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- {fileID: 11400000, guid: 5ceb1d8ed3af40d4d806e9756b403649, type: 2}
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- {fileID: 11400000, guid: 613d4ca030e90a832defdb35afe5393b, type: 2}

package.json

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"url": ""
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},
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"displayName": "VarianceAPI",
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"version": "2.1.0",
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"version": "2.1.1",
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"unity": "2019.4",
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"description": "An API for Risk of Rain 2 that allows the creation of \"Variants\" for CharacterBodies, variants can have different skills, skins, models and more."
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}

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