- added painting interpolation
- SlickPainter's Paint() method overloads use normalized canvas position instead of BrushRects now
- interpolation density can be controlled by the interpolation settings
- moved project to the Unity 2020.1.16f1
- moved input to a seperate class
- moved initialization of SlickPainter services to the Awake() method
- changed default canvas size to 512x512 pixels
- fixed some minor bugs
- code maintenance & clean up
Note: Main feature of this release is undo/redo support. It also includes some minor fixes and new utility functions.
- added undo/redo support
- fixed TextureUtilities.CompareSizeAndFormat() method which caused small memory leak
- added new API functions
- removed redundant code and comments
- first version