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Stuck at Loading #138

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leomide opened this issue Jan 1, 2025 · 3 comments
Open

Stuck at Loading #138

leomide opened this issue Jan 1, 2025 · 3 comments
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@leomide
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leomide commented Jan 1, 2025

When I start the game, the loading gets stuck at PlanetaryBaseInc/BaseSystems/Parts/Utility/Greenhouse/Greenhouse_g/KKAOSS_Greenhouse_g

@Nils277
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Nils277 commented Jan 16, 2025

Hm, looks like the dev doesn't care about solving this bug

Please do not assume that a developer does not care about a bug because they did not respond fast enough for a project that is not in active development for quite a while.
This error does not happen in the latest version of (an unmodded) KSP. Hence it is very likely that this problem happens because of an incompatibilty with another mod you have installed.

For properly reporting a bug, please follow the instructions in the forum article linked in the Support and bug reports section of this projects description and provide the required information. Without said information it is not possible for a developer to even guess what the problem could be.

In short, following information is required:

  • Version of KSP
  • Version of this Mod that is installed
  • Log files for KSP
  • Mod that interferes with KPBS (including version)

Please especially pay attention to the Clean Environment steps described in said article. Downloading, installing and
rummageing through potentially hundreds of mods is not feasible for a mod developed by someone in their free time.

@Nils277 Nils277 added the bug label Jan 16, 2025
@leomide
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leomide commented Jan 21, 2025

@Nils277
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Nils277 commented Feb 5, 2025

Sorry for the late reply. It looks like the crash comes from either "ProgressiveColonizationSystem" or "Scatterer". I guess it is "ProgressiveColonizationSystem".
Following errors are logged:

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at ProgressiveColonizationSystem.PksCrewRequirement.DescribeKerbalsWithEffect (System.String experienceEffect, ProgressiveColonizationSystem.TechTier tier) [0x00062] in :0
at ProgressiveColonizationSystem.PksCrewRequirement.GetInfo () [0x000b1] in :0
at PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) [0x0024e] in <4b449f2841f84227adfaad3149c8fdba>:0
at PartLoader+d__56.MoveNext () [0x007a2] in <4b449f2841f84227adfaad3149c8fdba>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

It looks like this mod tries to add something to the Greenhouse and crashed while doing so. Therefore is guess this mod adds some modules to each part and it cannot handle something about the greenhouse. Maybe that the Greenhouse can house Kerbals but is has a capacity of 0 when not expanded.

The the other crash comes from Scatterer:

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at Scatterer.AtmoPreprocessor.ReleaseTextures () [0x00000] in <54f2924209e243e1ae5e4af0d4a9ce81>:0
at Scatterer.AtmoPreprocessor.OnDestroy () [0x00000] in <54f2924209e243e1ae5e4af0d4a9ce81>:0

however, it looks unlerated and might be caused by the previous crash.

I suggest contacting the developer of "ProgressiveColonizationSystem" with the given error. Since KPBS does not have any support itself for that mod it is the task of said mod to make sure it behaves well with other mods it alters.

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