-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathlevelformat.txt
76 lines (70 loc) · 2.25 KB
/
levelformat.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
--- Level information ---
Levels have 8 bytes of information each:
ppppppmm
||||||++- Win condition:
|||||| 0: Kill N number of enemies
|||||| 1: Collect N dollars
|||||| 2: Survive for N seconds
|||||| 3: Green to red
++++++--- Value for the win condition
ffffdeee
|||||+++- Max number of enemies at once, 1 to 8
||||+---- Enemy distribution, 0 = 4 4 4 4, 1 = 5 5 3 3
++++----- Level effect:
0: Nothing
1: Scrolling, slow
2: Scrolling, medium
3: Scrolling, fast
4: No cycling through the level
...eeeee - Enemy type 1
...eeeee - Enemy type 2
...eeeee - Enemy type 3
...eeeee - Enemy type 4
The four enemy types that appear in the level
aaaaaaaa - Map address low
aaaaaaaa - Map address high
This can be a pointer to a map, or zero for an automatically generated map
--- Map format ---
The map is composed of a series of commands, composed of the position byte:
$yx - Y and X position in the level
And then the type byte, which also contains the length if applicable:
$00 Level is over, this position is the player spawn position
$01 Single spikes
$02 Single spring
$03 Single enemy climbing marker
$04 Single solid block
$05 Single bullet reflector
$06 Single platform
$07 Single money
$08 Single cycling solid (off)
$09 Single cycling solid (on)
$0A Single cycling platform (off)
$0B Single cycling platform (on)
$0C Single Teleporter (Left)
$0D Single Teleporter (Right)
$0E Single Bomb trap
$0F Single Insta-kill spikes
$10 Single horizontal moving platform
$11 Single vertical moving platform
$12 Single horizontal moving hazard
$13 Single vertical moving hazard
$14 Single exploder
$15 Single cycle switch
$2n Horizontal solid block
$3n Horizontal empty space
$4n Horizontal cycling solid (off)
$5n Horizontal cycling solid (on)
$6n Horizontal regular platform
$7n Horizontal cycling platform (off)
$8n Horizontal cycling platform (on)
$9n Vertical solid block
$An Vertical empty space
$Bn Vertical cycling solid (off)
$Cn Vertical cycling solid (on)
$D0,HW Rectangle fill, solid block
$D1,HW Rectangle fill, empty space
$D2,HW Rectangle fill, cycling solid (off)
$D3,HW Rectangle fill, cycling solid (on)
$D4,HW Rectangle fill, platform
$D5,HW Rectangle fill, cycling platform (off)
$D6,HW Rectangle fill, cycling platform (on)