Releases: NovaSquirrel/NovaTheSquirrel
Releases · NovaSquirrel/NovaTheSquirrel
Build 1405
Hopefully the last update. These are some minor changes, primarily because having the level editor broken would be terrible for a final release.
- When initializing the memory for custom levels, the enemy list is initialized correctly now
- Squirrel Domino automatically starts a new round after completing one now
- Updated Squirrel Domino's name in the credits, instead of calling it Capsules
- In custom levels, pausing and unpausing does not start playing music
Build 1382
A small update
- New title screen, which I drew by actually drawing it on paper and tracing it over
- Plugging in a SNES mouse gets you a minimal paint program as an easter egg
- Level editor now lets you name the levels you create
- Level editor automatically initializes level slots now if a signature is not found (so it will erase levels made on an earlier version, be wary)
- Level editor/sandbox shows the scroll position while flying
- Level editor/sandbox uses a faster method of undoing autotiling, and an autotiling bug was fixed
Build 1320
- Animated water/lava in more levels
- New title screen (let me know your opinion on it?)
- Puzzle game included: Squirrel Domino
- Full level editor with 5 level slots (requires an emulator with NES 2.0 support)
- Time trial mode after you beat the game
- Music should sound correct even on PAL
- "Old music" in the sound test should sound more correct
- Minor level and dialog edits
- Collision fix involving ladders
Build 1081
Minor bug-fixing update.
- Music muting now fully works.
- Added a barrier before the last ceiling portion of level 1-7.
- Rope no longer extends past the bottom of the screen if used above a pit.
- Checkpoint collision box doubled so it's easier to hit.
- Can no longer get past scrolling barriers by going over the top of the screen.
- More hardware single-frame sprite problem fixes. (OAM decay)
Build 1076
- "B always shoots" now the default, but can be turned on/off as always.
- Fixes a rare problem involving garbage sprites for a single frame on real hardware (I hope).
- Precautions added so that out-of-range sprite IDs can not crash the game.
- New wall ejection code that searches for an empty space, instead of being based around the last known good spot.
- Music plays more reliably during slowdown now.
- Options screen is no longer able to hang on a note, though it may briefly play sound.
- Springs can no longer accidentally use the wrong graphics when touched.
Build 1075
- Minor fix to World 5's music, to make it more accurate to how it was originally supposed to be.
- The player is ejected from walls better, pushing a little bit rather than instantly warping.
- World 2-5 changed to require only 25 chips.
- Fixed certain cheats, which produced a noise they weren't supposed to when activated.
- Made horizontal laser beams actually act as a barrier.
- Fixed a single frame of wrong scrolling on the level 4-8 boss.
Build 1074
It's the complete game!
nova.zip