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Releases: NovaSquirrel/NovaTheSquirrel

Build 1405

30 Apr 01:08
02a3913
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Hopefully the last update. These are some minor changes, primarily because having the level editor broken would be terrible for a final release.

  • When initializing the memory for custom levels, the enemy list is initialized correctly now
  • Squirrel Domino automatically starts a new round after completing one now
  • Updated Squirrel Domino's name in the credits, instead of calling it Capsules
  • In custom levels, pausing and unpausing does not start playing music

Build 1382

07 Apr 20:58
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A small update

  • New title screen, which I drew by actually drawing it on paper and tracing it over
  • Plugging in a SNES mouse gets you a minimal paint program as an easter egg
  • Level editor now lets you name the levels you create
  • Level editor automatically initializes level slots now if a signature is not found (so it will erase levels made on an earlier version, be wary)
  • Level editor/sandbox shows the scroll position while flying
  • Level editor/sandbox uses a faster method of undoing autotiling, and an autotiling bug was fixed

Build 1320

04 Feb 18:36
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  • Animated water/lava in more levels
  • New title screen (let me know your opinion on it?)
  • Puzzle game included: Squirrel Domino
  • Full level editor with 5 level slots (requires an emulator with NES 2.0 support)
  • Time trial mode after you beat the game
  • Music should sound correct even on PAL
  • "Old music" in the sound test should sound more correct
  • Minor level and dialog edits
  • Collision fix involving ladders

Build 1081

10 Jun 02:44
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​Minor bug-fixing update.

  • Music muting now fully works.
  • Added a barrier before the last ceiling portion of level 1-7.
  • Rope no longer extends past the bottom of the screen if used above a pit.
  • Checkpoint collision box doubled so it's easier to hit.
  • Can no longer get past scrolling barriers by going over the top of the screen.
  • More hardware single-frame sprite problem fixes. (OAM decay)

Build 1076

05 Jun 21:57
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  • ​"B always shoots" now the default, but can be turned on/off as always.
  • Fixes a rare problem involving garbage sprites for a single frame on real hardware (I hope).
  • Precautions added so that out-of-range sprite IDs can not crash the game.
  • New wall ejection code that searches for an empty space, instead of being based around the last known good spot.
  • Music plays more reliably during slowdown now.
  • Options screen is no longer able to hang on a note, though it may briefly play sound.
  • Springs can no longer accidentally use the wrong graphics when touched.

Build 1075

04 Jun 06:24
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  • Minor fix to World 5's music, to make it more accurate to how it was originally supposed to be.
  • The player is ejected from walls better, pushing a little bit rather than instantly warping.
  • World 2-5 changed to require only 25 chips.
  • Fixed certain cheats, which produced a noise they weren't supposed to when activated.
  • Made horizontal laser beams actually act as a barrier.
  • Fixed a single frame of wrong scrolling on the level 4-8 boss.

Build 1074

03 Jun 17:43
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It's the complete game!
nova.zip