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Right now explosions just reuse a frame from the smoke animation - try to make them look better, while keeping in mind that they should be usable for destroying blocks, and that they should be able to come in different sizes.
The text was updated successfully, but these errors were encountered:
There's some sort of bug involving glitchy frames toward the end of the explosion that happens sometimes that I'll want to track down though
Looks like it was avoiding a dec ActorTimer,x when destroying blocks, making the timer run out late, and out-of-bounds frames were being hit?
Right now explosions just reuse a frame from the smoke animation - try to make them look better, while keeping in mind that they should be usable for destroying blocks, and that they should be able to come in different sizes.
The text was updated successfully, but these errors were encountered: