Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Draw an explosion effect #39

Open
NovaSquirrel opened this issue Sep 15, 2020 · 2 comments
Open

Draw an explosion effect #39

NovaSquirrel opened this issue Sep 15, 2020 · 2 comments
Labels
enhancement New feature or request

Comments

@NovaSquirrel
Copy link
Owner

Right now explosions just reuse a frame from the smoke animation - try to make them look better, while keeping in mind that they should be usable for destroying blocks, and that they should be able to come in different sizes.

@NovaSquirrel NovaSquirrel added the enhancement New feature or request label Sep 15, 2020
@NovaSquirrel
Copy link
Owner Author

I have one and it's implemented - maybe good enough for now?

@NovaSquirrel
Copy link
Owner Author

NovaSquirrel commented Sep 19, 2020

There's some sort of bug involving glitchy frames toward the end of the explosion that happens sometimes that I'll want to track down though
Looks like it was avoiding a dec ActorTimer,x when destroying blocks, making the timer run out late, and out-of-bounds frames were being hit?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant