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Hey, on my server I've worked on sounds, in the game a lot of kind of sounds will be played(monsters, spells, ambient, music) but, after playing a lot of sounds, the client stop execution or just stop playing sounds and also lags).
I've analized for months and the cause is because the g_sounds.play() audio buffer becomes satured (i think)
It doesn't occurs when i disabke sound module.
What can be?
It's there a way to flush the audio buffer for prevent it ?
The text was updated successfully, but these errors were encountered:
Hey, on my server I've worked on sounds, in the game a lot of kind of sounds will be played(monsters, spells, ambient, music) but, after playing a lot of sounds, the client stop execution or just stop playing sounds and also lags).
I've analized for months and the cause is because the g_sounds.play() audio buffer becomes satured (i think)
It doesn't occurs when i disabke sound module.
What can be?
It's there a way to flush the audio buffer for prevent it ?
The text was updated successfully, but these errors were encountered: