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Hello,
I've searched discussions here and found that this is known problem and can be fixed by replacing the otls folder with the one from moonray_dcc_plugins-1.0.0.0 release. If I do this, the parms show up, but I still need to manually edit the .hdas so that they can be created inside mtlxmaterial context, otherwise they show up only in Mat/materialbuilder context, and need to be copied from there to mtlx. After that the shaders work as expected. Is this a problem for everyone building for Houdini ? Thanks in advance! |
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We are aware of this issue and hoping to be able to provide updated HDAs in an upcoming release. |
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We are aware of this issue and hoping to be able to provide updated HDAs in an upcoming release.