Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Urban Jungle] Balance the capture point/spawn dynamics #34

Open
fixitqixit opened this issue Sep 3, 2020 · 0 comments
Open

[Urban Jungle] Balance the capture point/spawn dynamics #34

fixitqixit opened this issue Sep 3, 2020 · 0 comments
Labels
feature New feature or request maps

Comments

@fixitqixit
Copy link
Contributor

Map name

Urban Jungle by Plastix.

Is your feature request related to a problem?

Yes. Once the hill is captured, often the opposing team will never catch the hill again for the rest of the match. This issue persists on almost every game I have played.

Describe the solution you'd like

There are many solutions that could work:

  • If a team holds the hill, their team cant respawn - similar to king of the flag
  • Longer respawn timer
  • If one team holds the hill, the other spawns with items/effects that allows them to retake the hill with more ease
  • Larger hill (which would require changing the map itself)
  • Make it so blocks that are placed around the hill (always done to ensure the opposing team has no access to the hill) despawn (replaced with air blocks through renewables module) once placed after x amount of time.
@fixitqixit fixitqixit added feature New feature or request maps labels Sep 3, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature New feature or request maps
Projects
None yet
Development

No branches or pull requests

1 participant