Labels
Labels
17 labels
- Important but not urgent
- Not needed now, but the clock is ticking
- Most developers should anticipate friction
- Smooth for some, bumpy for others
- Effort not dependent on experience
- Tactically prioritized
- Very little time pressure
- Cruising speed
- Addressed before any other work
- 3–5 days
- Consumes a day or two
- Less than a day
- Longer than 5 days
- 10 minutes to do the work