Reproducible when there are 2 or more of each class using ce_cameratools_spec_class team class (without the optional [index]) and the first player in the list to cycle through to observe is dead.
|
Example 1 |
Example 2 |
Example 3 |
Example 4 |
| BLU Soldier |
Alive |
Alive |
Alive |
Alive |
|
|
|
|
|
| RED Scout 1 |
Alive |
Dead |
Dead |
Alive |
| RED Scout 2 |
Alive |
Alive |
Dead |
Dead |
| RED Scout 3 |
Alive |
Alive |
Alive |
Alive |
In every example we start on 'BLU Soldier' and repeatedly use the bind with ce_cameratools_spec_class red scout
☑️ Example 1: Changes from BLU Soldier to RED Scout 1 to 2 to 3 and back to 1 (as expected)
❎ Example 2: Stays on BLU Soldier and does not swap to RED Scout 2 or 3; when 1 is dead
❎ Example 3: Same as 2; stays on BLU Soldier to does not swap to any scout
🔲 Example 4: Changes from BLU Soldier to RED Scout 1 to 3 and back to 1
NB: have not been able to confirm example 4 in a live STV or demo, only in local server.