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Flaky test ruin_placement: Cannot read null.len #596

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Description

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Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:

ruin_placement: [2026-02-26 03:10:15] Runtime in code/modules/mob/living/simple_animal/simple_animal.dm,405: Cannot read null.len
proc name: drop loot (/mob/living/simple_animal/proc/drop_loot)
src: BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen)
src.loc: the shuttle floor (41,23,3) (/turf/open/floor/mineral/titanium/blue)
call stack:
BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen): drop loot()
BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen): drop loot()
BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen): death(null)
BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen): death(null)
BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen): death(null)
BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen): update stat()
BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen): updatehealth()
BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen): adjustHealth(11.25, 1, 0)
BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen): adjustHealth(11.25, 1, 0)
BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen): adjustHealth(11.25, 1, 0)
...
the small bullet (/obj/projectile/bullet/c9mm): process hit(the shuttle floor (41,23,3) (/turf/open/floor/mineral/titanium/blue), BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen), 1)
the small bullet (/obj/projectile/bullet/c9mm): Impact(BLUFOR Pilot (/mob/living/simple_animal/hostile/human/ramzi/mecha_pilot/no_mech/nanotrasen))
the small bullet (/obj/projectile/bullet/c9mm): scan moved turf()
the small bullet (/obj/projectile/bullet/c9mm): Moved(the shuttle floor (40,23,3) (/turf/open/floor/mineral/titanium), 4, 0, null)
the small bullet (/obj/projectile/bullet/c9mm): Move(the shuttle floor (41,23,3) (/turf/open/floor/mineral/titanium/blue), 4, 0, 1)
the small bullet (/obj/projectile/bullet/c9mm): Move(the shuttle floor (41,23,3) (/turf/open/floor/mineral/titanium/blue), 4, 0)
the small bullet (/obj/projectile/bullet/c9mm): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/modules/mob/living/simple_animal/simple_animal.dm:405

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