From 3a3268346db297422c69b13fcb5c54963e84da52 Mon Sep 17 00:00:00 2001 From: KOCMOHABT <25280520+KOCMODECAHTHUK@users.noreply.github.com> Date: Thu, 26 Feb 2026 10:03:12 +0500 Subject: [PATCH] add: No blood steps --- code/datums/components/bloodysoles.dm | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/code/datums/components/bloodysoles.dm b/code/datums/components/bloodysoles.dm index 2619af5496f..15b57096220 100644 --- a/code/datums/components/bloodysoles.dm +++ b/code/datums/components/bloodysoles.dm @@ -180,6 +180,12 @@ Used to make the parent item bloody if(QDELETED(wielder) || is_obscured()) return +// PENTEST ADDITION START - FROM-TG + /// The character is agile enough to not mess their clothing and hands just from one blood splatter at floor + if(HAS_TRAIT(wielder, TRAIT_LIGHT_STEP)) + return +// PENTEST ADDITION END + if(istype(pool, /obj/effect/decal/cleanable/blood/footprints) && pool.blood_state == last_blood_state) // The pool we stepped in was actually footprints with the same type var/obj/effect/decal/cleanable/blood/footprints/pool_FP = pool