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Hello,
I'm still trying to make the shadertoy working, but it seems that there are not a lot of coherent effort going on. There's that bug which I'm not sure how to fix correctly:
Argument "\0\0\0\0\0\0\0\0" isn't numeric in subroutine entry at lib/OpenGL/Shader/OpenGL4.pm at line 154.
The line is
glGetShaderiv_c( ... , xs_buffer( $ok, 8))
But I'm confused - is it that xs_buffer supposed to return an PTR2IV(SvPV($ok)) here, or glGetShaderiv_c() should extract it from $ok, or it is the missing glGetShaderiv_p that needs to be used instead?
That looks like a trivial bug, but it would be nice if we could somehow make an effort to bring the two projects to a status that is not a nightmare to install.
Dmitry
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