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Releases: ProjectIgnis/windbot

Accompanies EDOPro 39.0.0 Utopia

22 Dec 19:33

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Add cli argument for assets path

Accompanies EDOPro 38.1.3 Hope Harbinger

15 Jul 04:36
cafb591

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Witchcrafter Grass: workaround for infinitely activating a negated PSY-Framelord Omega (IceYGO#132 upstream)
ABC: expand Apollousa negation exclusions (#20 Project Ignis)

Accompanies EDOPro 38.1.2 Hope Harbinger

08 Jun 22:29

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Bug fix

Add support for 38.1.0 DeckError message structure (d442250)

For developers

Update documentation (d44334d)
libWindbot fixes to match standalone executable (042829f) (060b6b6) (eb0dc69)
Add continuous integration for libWindbot (#18) (b95a4c5)

20200524

24 May 19:07

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20200524 Pre-release
Pre-release
Catch exception

20200522

22 May 00:29

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20200522 Pre-release
Pre-release
[Travis] Upload required resource files for aar build and avoid deskt…

20200521

21 May 05:29

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20200521 Pre-release
Pre-release
[Travis] Script deploy only for desktop job

Accompanies EDOPro 38.1.1 Hope Harbinger

18 May 14:08

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Don't disconnect on MSG_RETRY (8048c73)
Bug fixes from upstream for Frog, Windwitch Gusto, Witchcrafter Grass (5facd8c) (b268fcb)

Accompanies EDOPro 38.1.0 Hope Harbinger

15 May 12:20
e023173

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Improve general behaviour and playing around certain cards (from upstream)

New decks

  • ABC (FlameFlash, Project Ignis)
  • Dragma (AlphaKretin, Project Ignis)
  • Mathmech (sunx2, upstream)
  • Time Thief (sunx2, upstream)
  • Windwitch Gusto (mercury233, upstream)
  • Witchcrafter Grass (Wind2009-Louse, upstream)

Accompanies EDOPro 38.0.2 Hope Harbinger

30 Apr 15:58

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Fixes from ScienceBall

Check for MP2 and EP on end BP to always switch to the correct phase (#8)
This adds some support for Speed Duels, Terminal World, and other cases when Main Phase 2 is not a thing.

Fix infinite loop when trying to Tribute Summon (562140c) (#6), affecting the Horus deck and possibly others
If the AI went second, and it tried to Tribute Summon and recieved SelectTribute instead of SelectUnselect (both can happen depending on gamestate), then it would read from the wrong player's field when matching the list of possible tributes (from the packet) to ClientCards. So it would find zero valid tributes, and cancel the Tribute Summon, unless the opponent coincidentally had a monster in their same-numbered monster zone(s) as the possible tribute(s). If the AI cancelled the Tribute Summon, the conditions that made the Executor try to Tribute Summon would be unchanged, so it would try to Tribute Summon again, and go into an infinite loop. With each loop, it would send a chat message saying that it was summoning the monster.

Miscellaneous

Retrieve strings the EDOPro way (7651d1d)
Fix instances of select hint (2afb80a)
Some internal cleanup to support loading executors from DLLs

Initial public release

04 Apr 04:17

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Accompanies EDOPro 38.0.0 Hope Harbinger