@@ -25,7 +25,7 @@ public static void load(){
2525 new HexSkyMesh (this , 11 , 0.15f , 0.13f , 5 , new Color ().set (SFItems .tayrAlloy .color ).mul (0.9f ).a (0.75f ), 2 , 0.42f , 0.2f , 0.43f ),
2626 new HexSkyMesh (this , 1 , 0.6f , 0.16f , 5 , Color .white .cpy ().lerp (SFItems .tayrAlloy .color , 0.55f ).a (0.75f ), 2 , 0.42f , 0.5f , 0.45f )
2727 );
28- iconColor = SFColor .tayrDark ;
28+ iconColor = SFColor .tayrLight ;
2929 atmosphereColor = lightColor = SFColor .tayrDark .cpy ().a (0.8f );
3030 prebuildBase = false ;
3131 bloom = false ;
@@ -37,16 +37,15 @@ public static void load(){
3737 atmosphereRadOut = 0.3f ;
3838 landCloudColor = SFColor .tayrDark .cpy ().a (0.5f );
3939
40- allowLaunchToNumbered = false ;
4140
4241 allowWaves = true ;
4342 allowLegacyLaunchPads = false ;
4443 allowWaveSimulation = true ;
4544 allowSectorInvasion = true ;
4645 allowLaunchSchematics = false ;
46+ allowLaunchToNumbered = false ;
4747 enemyCoreSpawnReplace = true ;
4848 allowLaunchLoadout = true ;
49- //doesn't play well with configs
5049 prebuildBase = false ;
5150 clearSectorOnLose = true ;
5251 ruleSetter = r -> {
@@ -57,6 +56,7 @@ public static void load(){
5756 r .onlyDepositCore = true ;
5857 };
5958
59+ allowCampaignRules = false ;
6060 showRtsAIRule = true ;
6161 campaignRuleDefaults .showSpawns = true ;
6262 campaignRuleDefaults .rtsAI = true ;
0 commit comments