interactive items and containers #830
stilnat
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Game Design
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I would think that picking up an item should have a higher priority. |
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If an item display in game, and if it can be picked up, should a left click on it always pick it up (or more generally, fire the primary interaction on the item) ?
Currently, lockers display items in them, but left clicking an item in a locker open the locker UI instead of picking up the item.
Is this behaviour wanted ?
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