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server.py
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"""Network Game Server."""
from __future__ import annotations
import argparse
import asyncio
from datetime import datetime
import json
import logging
import os.path
import random
from collections import namedtuple
from typing import Any, Dict, Set
import requests
import websockets
from requests import RequestException
from websockets.legacy.protocol import WebSocketCommonProtocol
from game import Game
logging.basicConfig(
level=logging.DEBUG, format="%(asctime)s - %(name)s - %(levelname)s - %(message)s"
)
wslogger = logging.getLogger("websockets")
wslogger.setLevel(logging.WARN)
logger = logging.getLogger("Server")
logger.setLevel(logging.INFO)
Player = namedtuple("Player", ["name", "ws"])
HIGHSCORE_FILE = "highscores.json"
MAX_HIGHSCORES = 10
class GameServer:
"""Network Game Server."""
def __init__(self, level: int, timeout: int, seed: int = 0, grading: str = None, dbg: bool = False):
"""Initialize Gameserver."""
self.dbg = dbg
self.seed = seed
self.game = Game()
self.players: asyncio.Queue[Player] = asyncio.Queue()
self.viewers: Set[WebSocketCommonProtocol] = set()
self.current_player: Player | None = None
self.grading = grading
self._level = level # game level
self._timeout = timeout # timeout for game
self._highscores = []
if os.path.isfile(HIGHSCORE_FILE):
with open(HIGHSCORE_FILE, "r") as infile:
self._highscores = json.load(infile)
def save_highscores(self, score: int):
"""Update highscores, storing to file."""
if not self.current_player:
raise Exception("Can't save highscores without current player")
logger.debug("Save highscores")
logger.info(
"Saving: %s <%s>",
self.current_player.name,
score,
)
self._highscores.append((self.current_player.name, score))
self._highscores = sorted(self._highscores, key=lambda s: s[1], reverse=True)[
:MAX_HIGHSCORES
]
with open(HIGHSCORE_FILE, "w") as outfile:
json.dump(self._highscores, outfile)
async def send_info(self, game_info: Dict[str, Any], highscores: bool = False):
"""Send game info to viewer and player."""
if highscores:
game_info["highscores"] = self._highscores
game_info["player"] = self.current_player.name
for viewer in self.viewers:
try:
await viewer.send(json.dumps(game_info))
except Exception:
self.viewers.remove(viewer)
break
if self.current_player:
await self.current_player.ws.send(json.dumps(game_info))
async def incomming_handler(self, websocket: WebSocketCommonProtocol, path: str):
"""Process new clients arriving at the server."""
try:
async for message in websocket:
data = json.loads(message)
if "cmd" not in data:
continue
if data["cmd"] == "join":
if path == "/player":
logger.info("<%s> has joined", data["name"])
await self.players.put(Player(data["name"], websocket))
if path == "/viewer":
logger.info("Viewer connected")
self.viewers.add(websocket)
if self.game.running:
game_info = self.game.info()
await websocket.send(json.dumps(game_info))
if (
data["cmd"] == "key"
and self.current_player
and self.current_player.ws == websocket
):
logger.debug((self.current_player.name, data))
if len(data["key"]) > 0:
self.game.keypress(data["key"][0])
else:
self.game.keypress("")
except websockets.exceptions.ConnectionClosed as closed_reason:
logger.info("Client disconnected: %s", closed_reason)
if websocket in self.viewers:
self.viewers.remove(websocket)
def debug_map(self, mapa, digdug, enemies):
from PIL import Image
from consts import Tiles
img = Image.new("RGB", mapa.size, "black") # Create a new black image
pixels = img.load() # Create the pixel map
for i in range(img.size[0]): # For every pixel:
for j in range(img.size[1]):
if mapa.map[i][j] == Tiles.STONE:
pixels[i, j] = (148, 91, 20)
for x, j in mapa._rocks:
pixels[x, j] = (255, 255, 255)
for x, j in mapa.digged:
pixels[x, j] = (150, 150, 150)
pixels[digdug.x, digdug.y] = (0, 0, 255)
for enemy in enemies:
pixels[enemy.x, enemy.y] = (255, 0, 0)
img.save("lives_{_digdug.lives}.png")
img.show()
async def mainloop(self):
"""Run the game."""
while True:
logger.info("Waiting for player")
self.current_player = await self.players.get()
if self.current_player.ws.closed:
logger.error("<%s> disconnect while waiting", self.current_player.name)
continue
try:
logger.info("Starting game for <%s>", self.current_player.name)
if self.seed > 0:
random.seed(self.seed)
self.game = Game()
self.game.start(self.current_player.name)
if self.grading:
game_record = {}
game_record["player"] = self.current_player.name
while self.game.running:
if self.game._step == 0: # Starting a level ? Let's send the info
game_info = self.game.info()
await self.send_info(game_info)
if state := await self.game.next_frame():
state["player"] = self.current_player.name
state["ts"] = datetime.utcnow().astimezone().timestamp()
state = json.dumps(state)
await self.current_player.ws.send(state)
for viewer in self.viewers:
try:
await viewer.send(state)
except Exception:
self.viewers.remove(viewer)
break
if self.dbg and self.game.respawn:
self.debug_map(self.game.map, self.game._digdug, self.game._enemies)
self.save_highscores(self.game.score)
game_info = self.game.info()
game_info["player"] = self.current_player.name
await self.send_info(game_info, highscores=True)
await self.current_player.ws.close()
self.current_player = None
except websockets.exceptions.ConnectionClosed:
self.current_player = None
finally:
try:
if self.grading:
game_record["score"] = self.game.score
game_record["level"] = self.game.level
requests.post(self.grading, json=game_record, timeout=2)
except RequestException as err:
logger.error(err)
logger.warning("Could not save score to server")
if self.current_player:
logger.info("Disconnecting <%s>", self.current_player.name)
await self.current_player.ws.close()
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("--bind", help="IP address to bind to", default="")
parser.add_argument("--port", help="TCP port", type=int, default=8000)
parser.add_argument("--seed", help="Seed number", type=int, default=0)
parser.add_argument("--debug", help="Open Bitmap with map on gameover", action='store_true')
parser.add_argument(
"--grading-server",
help="url of grading server",
default="http://tetriscores.av.it.pt/game",
)
args = parser.parse_args()
async def main():
"""Start server tasks."""
g = GameServer(0, -1, args.seed, args.grading_server, args.debug)
game_loop_task = asyncio.ensure_future(g.mainloop())
logger.info("Listenning @ %s:%s", args.bind, args.port)
websocket_server = websockets.serve(g.incomming_handler, args.bind, args.port)
await asyncio.gather(websocket_server, game_loop_task)
asyncio.run(main())