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Broker.cs
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace TurnbasedConsole
{
using System.Threading;
class Broker : Actor
{
private ConcurrentQueue<Message> photonInbox = null;
private ConcurrentQueue<Message> gameInbox = null;
private ConcurrentQueue<Message> uiInbox = null;
public Broker(ConcurrentQueue<Message> inbox,
ConcurrentQueue<Message> photonInbox,
ConcurrentQueue<Message> gameInbox,
ConcurrentQueue<Message> uiInbox,
ConcurrentQueue<Message> outbox) : base(inbox, outbox)
{
this.photonInbox = photonInbox;
this.gameInbox = gameInbox;
this.uiInbox = uiInbox;
DefineRoutes();
}
private Dictionary<MessageId, List<ConcurrentQueue<Message>>>
routes = new Dictionary<MessageId, List<ConcurrentQueue<Message>>>();
// TODO pattern matching would be awesome
private void DefineRoutes()
{
var routeUIOnly = new List<ConcurrentQueue<Message>>();
routeUIOnly.Add(this.uiInbox);
var routePhotonOnly = new List<ConcurrentQueue<Message>>();
routePhotonOnly.Add(this.photonInbox);
var routeBroadcast = new List<ConcurrentQueue<Message>>();
routeBroadcast.Add(this.uiInbox);
routeBroadcast.Add(this.gameInbox);
routeBroadcast.Add(this.photonInbox);
routeBroadcast.Add(this.outbox);
routes.Add(MessageId.ConsoleMessage, routeUIOnly);
routes.Add(MessageId.Quit, routeBroadcast);
}
public override void DoInLoop()
{
Message message = null;
while (inbox.TryDequeue(out message))
{
this.HandleMessage(message);
route(message);
}
}
public override void HandleMessage(Message message)
{
switch (message.id)
{
case MessageId.PlayerBackup:
Message playerSerialize = new Message(MessageId.PlayerSerialize, string.Empty);
inbox.Enqueue(playerSerialize);
break;
case MessageId.PlayerSerialized:
Message playerSave = new Message(MessageId.PlayerSave, message.data);
inbox.Enqueue(playerSave);
break;
case MessageId.PlayerRestore:
Message playerLoad = new Message(MessageId.PlayerLoad, string.Empty);
inbox.Enqueue(playerLoad);
break;
case MessageId.PlayerLoaded:
Message playerDeserialized = new Message(MessageId.PlayerDeserialized, message.data);
inbox.Enqueue(playerDeserialized);
break;
default:
break;
}
base.HandleMessage(message);
}
private void route(Message message)
{
if (routes.ContainsKey(message.id))
{
foreach (var route in routes[message.id])
{
route.Enqueue(message);
}
}
else // default route
{
photonInbox.Enqueue(message);
}
}
}
}