44
55std::string Common::NounSingular (LANG lang, std::string_view identifier)
66{
7- if (identifier == " None" ) return nullptr ;
7+ if (identifier == " None" ) return " nullptr" ;
88 auto text = ModLoader::gameCache->GetNoun (identifier.data ());
99 switch (lang)
1010 {
11- case LANG::JAPANESE: return text->nounSingularForm .ToString ();
12- case LANG::ENGLISH: return text->nounSingularForm_en .ToString ();
13- case LANG::FRENCH: return text->nounSingularForm_fr .ToString ();
14- case LANG::ESPAGNOL: return text->nounSingularForm_es .ToString ();
15- case LANG::DEUTSCH: return text->nounSingularForm_de .ToString ();
16- case LANG::ITALIAN: return text->nounSingularForm_it .ToString ();
17- case LANG::TZH: return text->nounSingularForm_tzh .ToString ();
18- case LANG::CZH: return text->nounSingularForm_czh .ToString ();
19- case LANG::KO: return text->nounSingularForm_ko .ToString ();
11+ case LANG::JAPANESE: return text->nounSingularForm .ToString (); break ;
12+ case LANG::ENGLISH: return text->nounSingularForm_en .ToString (); break ;
13+ case LANG::FRENCH: return text->nounSingularForm_fr .ToString (); break ;
14+ case LANG::ESPAGNOL: return text->nounSingularForm_es .ToString (); break ;
15+ case LANG::DEUTSCH: return text->nounSingularForm_de .ToString (); break ;
16+ case LANG::ITALIAN: return text->nounSingularForm_it .ToString (); break ;
17+ case LANG::TZH: return text->nounSingularForm_tzh .ToString (); break ;
18+ case LANG::CZH: return text->nounSingularForm_czh .ToString (); break ;
19+ case LANG::KO: return text->nounSingularForm_ko .ToString (); break ;
2020 }
2121
2222 return text->nounSingularForm .ToString ();
@@ -33,15 +33,15 @@ void Common::NounSingularSet(LANG lang, std::string_view identifier, FString val
3333 auto text = ModLoader::gameCache->GetNoun (identifier.data ());
3434 switch (lang)
3535 {
36- case LANG::JAPANESE: text->nounSingularForm = value;
37- case LANG::ENGLISH: text->nounSingularForm_en = value;
38- case LANG::FRENCH: text->nounSingularForm_fr = value;
39- case LANG::ESPAGNOL: text->nounSingularForm_es = value;
40- case LANG::DEUTSCH: text->nounSingularForm_de = value;
41- case LANG::ITALIAN: text->nounSingularForm_it = value;
42- case LANG::TZH: text->nounSingularForm_tzh = value;
43- case LANG::CZH: text->nounSingularForm_czh = value;
44- case LANG::KO: text->nounSingularForm_ko = value;
36+ case LANG::JAPANESE: text->nounSingularForm = value; break ;
37+ case LANG::ENGLISH: text->nounSingularForm_en = value; break ;
38+ case LANG::FRENCH: text->nounSingularForm_fr = value; break ;
39+ case LANG::ESPAGNOL: text->nounSingularForm_es = value; break ;
40+ case LANG::DEUTSCH: text->nounSingularForm_de = value; break ;
41+ case LANG::ITALIAN: text->nounSingularForm_it = value; break ;
42+ case LANG::TZH: text->nounSingularForm_tzh = value; break ;
43+ case LANG::CZH: text->nounSingularForm_czh = value; break ;
44+ case LANG::KO: text->nounSingularForm_ko = value; break ;
4545 }
4646}
4747
@@ -50,15 +50,15 @@ std::string Common::Description(LANG lang, std::string_view identifier)
5050 auto text = ModLoader::gameCache->GetText (identifier.data ());
5151 switch (lang)
5252 {
53- case LANG::JAPANESE: return text->Text .ToString ();
54- case LANG::ENGLISH: return text->text_en .ToString ();
55- case LANG::FRENCH: return text->text_fr .ToString ();
56- case LANG::ESPAGNOL: return text->text_es .ToString ();
57- case LANG::DEUTSCH: return text->text_de .ToString ();
58- case LANG::ITALIAN: return text->text_de .ToString ();
59- case LANG::TZH: return text->text_tzh .ToString ();
60- case LANG::CZH: return text->text_czh .ToString ();
61- case LANG::KO : return text->text_ko .ToString ();
53+ case LANG::JAPANESE: return text->Text .ToString (); break ;
54+ case LANG::ENGLISH: return text->text_en .ToString (); break ;
55+ case LANG::FRENCH: return text->text_fr .ToString (); break ;
56+ case LANG::ESPAGNOL: return text->text_es .ToString (); break ;
57+ case LANG::DEUTSCH: return text->text_de .ToString (); break ;
58+ case LANG::ITALIAN: return text->text_de .ToString (); break ;
59+ case LANG::TZH: return text->text_tzh .ToString (); break ;
60+ case LANG::CZH: return text->text_czh .ToString (); break ;
61+ case LANG::KO: return text->text_ko .ToString (); break ;
6262 }
6363
6464 return text->Text .ToString ();
@@ -75,14 +75,14 @@ void Common::DescriptionSet(LANG lang, std::string_view identifier, FString valu
7575 auto text = ModLoader::gameCache->GetText (identifier.data ());
7676 switch (lang)
7777 {
78- case LANG::JAPANESE: text->Text = value;
79- case LANG::ENGLISH: text->text_en = value;
80- case LANG::FRENCH: text->text_fr = value;
81- case LANG::ESPAGNOL: text->text_es = value;
82- case LANG::DEUTSCH: text->text_de = value;
83- case LANG::ITALIAN: text->text_de = value;
84- case LANG::TZH: text->text_tzh = value;
85- case LANG::CZH: text->text_czh = value;
86- case LANG::KO : text->text_ko = value;
78+ case LANG::JAPANESE: text->Text = value; break ;
79+ case LANG::ENGLISH: text->text_en = value; break ;
80+ case LANG::FRENCH: text->text_fr = value; break ;
81+ case LANG::ESPAGNOL: text->text_es = value; break ;
82+ case LANG::DEUTSCH: text->text_de = value; break ;
83+ case LANG::ITALIAN: text->text_de = value; break ;
84+ case LANG::TZH: text->text_tzh = value; break ;
85+ case LANG::CZH: text->text_czh = value; break ;
86+ case LANG::KO: text->text_ko = value; break ;
8787 }
8888}
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