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Following README, BUILD FAILED: Couldn't find the executable to run: #276

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@hobsie

Came across the Accelerating your Unreal Engine builds with BuildGraph youtube video which led me to this repository.

Followed the readme, grabbed the windows version of uet.exe, ran uet upgrade and then as the instructions suggested, tried to run the command from the same directory as a basic .uproject that i've been doing testing with.

Log looks fine until near the end:

[info] [Compile UnrealGame Win64 Development] Initializing script modules...
[info] [Compile UnrealGame Win64 Development] Total script module initialization time: 0.28 s.
[info] [Compile UnrealGame Win64 Development] Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
[info] [Compile UnrealGame Win64 Development] Executing commands...
[info] [Compile UnrealGame Win64 Development]
[info] [Compile UnrealGame Win64 Development] ========== Starting: Compile UnrealGame Win64 Development ==========
[info] [Compile UnrealGame Win64 Development] BUILD FAILED: Couldn't find the executable to run:
[info] [Compile UnrealGame Win64 Development] while executing task
[info] [Compile UnrealGame Win64 Development] at C:\Users<user>\AppData\Local\Temp\tmpdsncxa.tmp(79)
[info] [Compile UnrealGame Win64 Development] (see C:\Users<user>\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\Log.txt for full exception trace)
[info] [Compile UnrealGame Win64 Development] AutomationTool executed for 0h 0m 0s
[info] [Compile UnrealGame Win64 Development] AutomationTool exiting with ExitCode=1 (Error_Unknown)
[info] [Compile UnrealGame Win64 Development] BUILD FAILED
[info] Moved back existing BuildConfiguration.xml
[info] [Compile UnrealGame Win64 Development] Failed
[fail] One or more build jobs failed:
[info] Compile UnrealGame Win64 Development = Failed

The log file listed is mostly similar but it looks like it's geting a null name for an exectuable it's trying to run

========== Starting: Compile UnrealGame Win64 Development ==========
SafeFileExists =False
Could not resolve app .exe

Any idea what I might be missing? Maybe some setting in the uproject itself? (It's just based on the 1st person template as part of some tests i'm doing).

Installed version of 5.6 (not source version), Win11, everything run as admin.

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