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Description
The RDM log doesn't account for redundancy in player damage. As a result, it can sometimes overflow console, due to the fact, there's too many lines of text. Posted bellow is a possible solution.
Instead of this.
[01:06] [Damage] Vertex (BROOD ALIEN) has damaged Gringo (HUMAN) [Mars3: 5]
[01:06] [Damage] Vertex (BROOD ALIEN) has damaged Gringo (HUMAN) [Mars3: 6]
[01:07] [Damage] Vertex (BROOD ALIEN) has damaged Gringo (HUMAN) [Mars3: 7]
It should look like this. (assuming nothing else is in-between)
[01:06-07] [Damage] Vertex (BROOD ALIEN) has damaged Gringo (HUMAN) [Mars3: 18]
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