From 559ca05d7883f56d1e188ff6bf59000ec95d4bd6 Mon Sep 17 00:00:00 2001 From: stickz Date: Tue, 22 Mar 2016 16:31:04 -0400 Subject: [PATCH] Reduce Blaster ClipSize & Increase Weight This combined with the damage nerf re-balances the weapon, so, it's almost perfectly balanced. The blaster is the most powerful side-arm in the game; therefore, it requires a higher weight and reduced clip-size. --- .../entities/weapons/weapon_mor_blaster/shared.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/MorbusGamemode/gamemodes/morbusgame/entities/weapons/weapon_mor_blaster/shared.lua b/MorbusGamemode/gamemodes/morbusgame/entities/weapons/weapon_mor_blaster/shared.lua index e38fd1a..59fd78d 100644 --- a/MorbusGamemode/gamemodes/morbusgame/entities/weapons/weapon_mor_blaster/shared.lua +++ b/MorbusGamemode/gamemodes/morbusgame/entities/weapons/weapon_mor_blaster/shared.lua @@ -31,9 +31,9 @@ SWEP.Primary.Recoil = 0.8 SWEP.Primary.Damage = 18 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.02 -SWEP.Primary.ClipSize = 8 +SWEP.Primary.ClipSize = 6 SWEP.Primary.RPM = 90 -SWEP.Primary.DefaultClip = 8 +SWEP.Primary.DefaultClip = 6 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "Battery" @@ -48,7 +48,7 @@ SWEP.SightsAng = SWEP.IronSightsAng SWEP.Kind = WEAPON_PISTOL SWEP.AmmoEnt = "item_ammo_battery_mor" -SWEP.KGWeight = 7 +SWEP.KGWeight = 10 SWEP.NeverRandom = true SWEP.GunHud = {height = 2, width = 4, attachmentpoint = "1", enabled = false} @@ -213,4 +213,4 @@ if( CLIENT ) then effects.Register( EFFECT, "RedMuzzle" ); -end \ No newline at end of file +end