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Copy pathbench_test.go
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155 lines (135 loc) · 3.13 KB
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package gocroaring_test
import (
"math/rand"
"testing"
"github.com/RoaringBitmap/gocroaring"
)
var ordered []uint32
var random []uint32
func init() {
var i uint32
for i = 0; i < 50000; i++ {
ordered = append(ordered, i)
random = append(random, uint32(rand.Int31n(1e6)/200))
}
}
func benchmarkAdd(b *testing.B, sl []uint32) {
for n := 0; n < b.N; n++ {
rb1 := gocroaring.New()
for _, i := range sl {
rb1.Add(i)
}
}
}
func benchmarkAddMany(b *testing.B, sl []uint32) {
for n := 0; n < b.N; n++ {
rb1 := gocroaring.New()
rb1.Add(sl...)
}
}
func benchmarkNewFromPtr(b *testing.B, sl []uint32) {
for n := 0; n < b.N; n++ {
rb := gocroaring.New(sl...)
_ = rb
}
}
func BenchmarkAddRandom(b *testing.B) { benchmarkAdd(b, random) }
func BenchmarkAddOrdered(b *testing.B) { benchmarkAdd(b, ordered) }
func BenchmarkAddRandomArity(b *testing.B) { benchmarkAddMany(b, random) }
func BenchmarkAddOrderedArity(b *testing.B) { benchmarkAddMany(b, ordered) }
func BenchmarkRandomNewFromPtr(b *testing.B) { benchmarkNewFromPtr(b, random) }
func BenchmarkOrderedNewFromPtr(b *testing.B) { benchmarkNewFromPtr(b, ordered) }
func benchmarkBitmap() *gocroaring.Bitmap {
rb := gocroaring.New()
rb.AddRange(0, 1000000)
rb.RunOptimize()
return rb
}
// BenchmarkIterateBuffered walks the bitmap through the buffered iterator,
// which pulls values from C in blocks.
func BenchmarkIterateBuffered(b *testing.B) {
rb := benchmarkBitmap()
b.ResetTimer()
for n := 0; n < b.N; n++ {
var sum uint64
it := rb.Iterator()
for it.HasNext() {
sum += uint64(it.Next())
}
_ = sum
}
}
// BenchmarkIterateOneByOne walks the bitmap one value at a time, paying for a
// crossing of the Go/C boundary per value.
func BenchmarkIterateOneByOne(b *testing.B) {
rb := benchmarkBitmap()
b.ResetTimer()
for n := 0; n < b.N; n++ {
var sum uint64
it := rb.NewIterator()
for it.HasValue() {
sum += uint64(it.Value())
it.Next()
}
_ = sum
}
}
func BenchmarkToArray(b *testing.B) {
rb := benchmarkBitmap()
b.ResetTimer()
for n := 0; n < b.N; n++ {
_ = rb.ToArray()
}
}
// BenchmarkCreateAndDiscard measures the cost of handing bitmaps to the
// garbage collector, which is what the cleanup machinery pays for.
func BenchmarkCreateAndDiscard(b *testing.B) {
for n := 0; n < b.N; n++ {
rb := gocroaring.New()
rb.Add(1, 2, 3)
}
}
func BenchmarkCreateAndFree(b *testing.B) {
for n := 0; n < b.N; n++ {
rb := gocroaring.New()
rb.Add(1, 2, 3)
rb.Free()
}
}
func BenchmarkAdd64(b *testing.B) {
for n := 0; n < b.N; n++ {
rb := gocroaring.New64()
for _, i := range ordered {
rb.Add(uint64(i))
}
}
}
func BenchmarkIterateBuffered64(b *testing.B) {
rb := gocroaring.New64()
rb.AddRange(0, 1000000)
rb.RunOptimize()
b.ResetTimer()
for n := 0; n < b.N; n++ {
var sum uint64
it := rb.Iterator()
for it.HasNext() {
sum += it.Next()
}
_ = sum
}
}
func BenchmarkIterateOneByOne64(b *testing.B) {
rb := gocroaring.New64()
rb.AddRange(0, 1000000)
rb.RunOptimize()
b.ResetTimer()
for n := 0; n < b.N; n++ {
var sum uint64
it := rb.NewIterator()
for it.HasValue() {
sum += it.Value()
it.Next()
}
_ = sum
}
}