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When the enemy reaches a stalemate condition, the enemy Neural Network returns, but the main Neural Network gets "stuck" waiting for the enemy to move. This could potentially be fixed by implementing a VERY minimal board evaluator function that checks for illegal moves and whether a stalemate has been reached.
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CriticalThis needs to be doneThis needs to be donebugSomething isn't workingSomething isn't workingenhancementNew feature or requestNew feature or request