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LoS Behavior Penetrating ray cast #468

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2 tasks done
VladVylk opened this issue Feb 14, 2025 · 0 comments
Open
2 tasks done

LoS Behavior Penetrating ray cast #468

VladVylk opened this issue Feb 14, 2025 · 0 comments

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@VladVylk
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Reviewed guidelines

  • I have read and understand the suggestion guidelines

Checked for duplicate suggestions

  • I checked for existing similar suggestions

Summary

Hello Scirra!

I would like to suggest a way to cast a ray that penetrates all obstacles up to the target x,y and allows me to pick all the obstacles it hit along the way with a single ray.

Thanks, cheers

Possible workarounds or alternatives

Currently I'm picking hit obstacles, disabling those and casting a ray again until I reach said target. Having a way to do this with a single ray cast will greatly optimize my project.

Proposed solution

Additional condition to LoS Behavior: Has Penetrating Vision!

Why is this idea important?

My 2D Isometric game mimics 3D vision and this will greatly optimize my complicated vision.

Additional remarks

Love construct

Cheers

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