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Checked for duplicate suggestions
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Summary
Hello Scirra!
I would like to suggest a way to cast a ray that penetrates all obstacles up to the target x,y and allows me to pick all the obstacles it hit along the way with a single ray.
Thanks, cheers
Possible workarounds or alternatives
Currently I'm picking hit obstacles, disabling those and casting a ray again until I reach said target. Having a way to do this with a single ray cast will greatly optimize my project.
Proposed solution
Additional condition to LoS Behavior: Has Penetrating Vision!
Why is this idea important?
My 2D Isometric game mimics 3D vision and this will greatly optimize my complicated vision.
Additional remarks
Love construct
Cheers
The text was updated successfully, but these errors were encountered:
Reviewed guidelines
Checked for duplicate suggestions
Summary
Hello Scirra!
I would like to suggest a way to cast a ray that penetrates all obstacles up to the target x,y and allows me to pick all the obstacles it hit along the way with a single ray.
Thanks, cheers
Possible workarounds or alternatives
Currently I'm picking hit obstacles, disabling those and casting a ray again until I reach said target. Having a way to do this with a single ray cast will greatly optimize my project.
Proposed solution
Additional condition to LoS Behavior: Has Penetrating Vision!
Why is this idea important?
My 2D Isometric game mimics 3D vision and this will greatly optimize my complicated vision.
Additional remarks
Love construct
Cheers
The text was updated successfully, but these errors were encountered: