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Summary
Currently, video plugin is too limited. I'm using a spritesheet for animations, but all the animations combined take up around 15 MB. I tried using transparent WebM, and the size was reduced to about 1.5 MB. This is really powerful because online platforms like Poki and CrazyGames want the game size to be under 5-10 MB. It’s really challenging to create quality games with these limitations.
I don't think there is any alternative. I don't want to lose quality. I'm trying to change sprites with videos where possible.
Proposed solution
Change origin point in properties panel (Like TiledBG) (This is really important making tweens easy with center origin)
Set looping mode in properties panel
Support Hierarchy
Play Reverse (Play Video Backwards)
Stop video (Currently set resource action with empty parameter "" will do this)
Load/unload actions for memory management
Play/Pause videos with tags (Different from "Change tags" action) (This is for what video running currently. We can do this using instance variables but it takes extra steps. This will helpfull if it supports in plugin. It looks like sprite plugin has "change animation" action)
Alternatively, you can tell me to use animation creation tools like Spine. However, it requires a lot of things to learn.
To give an example; https://assetstore.unity.com/packages/3d/characters/creatures/monsters-ultimate-pack-01-cute-series-167028
Many assets like here come with ready-made animations and all I have to do is export them as videos. Then I want to use them in the game without any performance loss. For example, it is very suitable for puzzle and idle games. And videos really reducing download size.
The text was updated successfully, but these errors were encountered:
Reviewed guidelines
Checked for duplicate suggestions
Summary
Currently, video plugin is too limited. I'm using a spritesheet for animations, but all the animations combined take up around 15 MB. I tried using transparent WebM, and the size was reduced to about 1.5 MB. This is really powerful because online platforms like Poki and CrazyGames want the game size to be under 5-10 MB. It’s really challenging to create quality games with these limitations.
Ref: https://www.construct.net/en/forum/construct-3/general-discussion-7/issue-spritesheet-size-pixel-185379
Why we need?
We want create high quality games but some features really limited in C3.
For Example: Good Job Games using video animations for this scenes. You can't use spritesheet for this, it is waste of memory.
https://youtu.be/dWGPunHZgzw?feature=shared&t=14
Possible workarounds or alternatives
I don't think there is any alternative. I don't want to lose quality. I'm trying to change sprites with videos where possible.
Proposed solution
Why is this idea important?
Additional remarks
This is not really fix: #319 (comment)
Alternatively, you can tell me to use animation creation tools like Spine. However, it requires a lot of things to learn.
To give an example; https://assetstore.unity.com/packages/3d/characters/creatures/monsters-ultimate-pack-01-cute-series-167028
Many assets like here come with ready-made animations and all I have to do is export them as videos. Then I want to use them in the game without any performance loss. For example, it is very suitable for puzzle and idle games. And videos really reducing download size.
The text was updated successfully, but these errors were encountered: