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Copy pathgames.js
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97 lines (77 loc) · 2.13 KB
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var level = 0;
var started = false;
var highest = 0;
//Keyboard
$(document).keydown(function() {
if (!started) {
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
//Click
$(".btn").click(function() {
if (started) {
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePressed(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
}
});
//Sequence Function
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
//Animation
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
//Sound
playSound(randomChosenColour);
if(highest<level){
highest=level;
}
}
//Sound Function
function playSound(file) {
var audio = new Audio("sounds/" + file + ".mp3");
audio.play();
}
//Animation for click
function animatePressed(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function() {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
//Answer Check (Main Game)
function checkAnswer(currentlevel) {
if (userClickedPattern[currentlevel] === gamePattern[currentlevel]) {
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function() {
nextSequence();
}, 1000);
}
} else {
$("body").addClass("game-over");
setTimeout(function() {
$("body").removeClass("game-over");
}, 200);
var boom = new Audio("sounds/wrong.mp3");
boom.play();
$("#level-title").text("High Score: " + highest + " Your Score: " + level + " Game Over, Press Any Key to Restart");
startOver();
}
}
//Startover for starting again
function startOver() {
started = false;
gamePattern = [];
level = 0;
}