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works for 1.1.4.51
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.gitignore

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bin/
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gen/
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libs/
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obj/
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apk/
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.vscode/

AndroidManifest.xml

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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.smartdev.clientexample"
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android:versionCode="1"
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android:versionName="1.0">
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<uses-permission android:name="net.zhuoweizhang.mcpelauncher.ADDON"/>
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<!-- This is the platform API where NativeActivity was introduced. -->
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<uses-sdk android:minSdkVersion="15" android:targetSdkVersion="25" />
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<!-- This .apk has no Java code itself, so set hasCode to false. -->
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<application android:label="@string/app_name" android:hasCode="false">
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<!-- metadata specifying the library name. must match Android.mk.-->
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<meta-data android:name="net.zhuoweizhang.mcpelauncher.api.nativelibname"
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android:value="com.smartdev.clientexample"/>
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<meta-data android:name="net.zhuoweizhang.mcpelauncher.api.targetmcpeversion" android:value="1.1.4.51"/>
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</application>
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</manifest>

LICENSE.txt

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MIT License
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Copyright (c) 2017 SmartDevTeam
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.

build.xml

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<?xml version="1.0" encoding="UTF-8"?>
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<project name="clientexample" default="help">
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<!-- The local.properties file is created and updated by the 'android' tool.
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It contains the path to the SDK. It should *NOT* be checked into
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Version Control Systems. -->
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<property file="local.properties" />
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<!-- The ant.properties file can be created by you. It is only edited by the
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'android' tool to add properties to it.
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This is the place to change some Ant specific build properties.
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Here are some properties you may want to change/update:
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source.dir
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The name of the source directory. Default is 'src'.
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out.dir
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The name of the output directory. Default is 'bin'.
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For other overridable properties, look at the beginning of the rules
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files in the SDK, at tools/ant/build.xml
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Properties related to the SDK location or the project target should
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be updated using the 'android' tool with the 'update' action.
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems.
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-->
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<property file="ant.properties" />
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<!-- if sdk.dir was not set from one of the property file, then
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get it from the ANDROID_HOME env var.
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This must be done before we load project.properties since
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the proguard config can use sdk.dir -->
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<property environment="env" />
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<condition property="sdk.dir" value="${env.ANDROID_HOME}">
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<isset property="env.ANDROID_HOME" />
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</condition>
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<!-- The project.properties file is created and updated by the 'android'
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tool, as well as ADT.
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This contains project specific properties such as project target, and library
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dependencies. Lower level build properties are stored in ant.properties
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(or in .classpath for Eclipse projects).
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This file is an integral part of the build system for your
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application and should be checked into Version Control Systems. -->
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<loadproperties srcFile="project.properties" />
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<!-- quick check on sdk.dir -->
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<fail
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message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
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unless="sdk.dir"
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/>
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<!--
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Import per project custom build rules if present at the root of the project.
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This is the place to put custom intermediary targets such as:
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-pre-build
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-pre-compile
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-post-compile (This is typically used for code obfuscation.
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Compiled code location: ${out.classes.absolute.dir}
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If this is not done in place, override ${out.dex.input.absolute.dir})
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-post-package
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-post-build
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-pre-clean
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-->
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<import file="custom_rules.xml" optional="true" />
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<!-- Import the actual build file.
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To customize existing targets, there are two options:
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- Customize only one target:
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- copy/paste the target into this file, *before* the
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<import> task.
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- customize it to your needs.
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- Customize the whole content of build.xml
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- copy/paste the content of the rules files (minus the top node)
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into this file, replacing the <import> task.
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- customize to your needs.
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***********************
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****** IMPORTANT ******
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***********************
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In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
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in order to avoid having your file be overridden by tools such as "android update project"
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-->
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<!-- version-tag: 1 -->
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<import file="${sdk.dir}/tools/ant/build.xml" />
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</project>

jni/Android.mk

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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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define walk
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$(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))
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endef
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ALLFILES = $(call walk, $(LOCAL_PATH))
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FILE_LIST := $(filter %.cpp, $(ALLFILES))
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LOCAL_MODULE := com.smartdev.clientexample
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LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
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LOCAL_LDLIBS := -L$(LOCAL_PATH)/libs/$(TARGET_ARCH_ABI) -llog -ldl -lminecraftpe -lmcpelauncher_tinysubstrate
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TARGET_NO_UNDEFINED_LDFLAGS :=
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include $(BUILD_SHARED_LIBRARY)
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jni/Application.mk

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APP_PLATFORM := android-15
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APP_ABI := armeabi-v7a
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APP_CFLAGS := -O2 -std=gnu99
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APP_CPPFLAGS += -std=c++11 -fexceptions
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APP_STL := gnustl_shared

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