Skip to content

Geometry/Shading - Paralax mapping #19

@Smoria

Description

@Smoria

Paralax mapping can be simply achieved, look at http://www.gamedev.ru/code/terms/ParallaxMapping
but...
BUT IT WILL BE COOL TO USE BUMPS AT GEOMETRY LEVEL
I mean that if we add some mountain on plane - ray must collide with mountain, not only with plane.
Also if we add something like canyon - ray must not collide with plane until it hits canyon side or never.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions