-
Notifications
You must be signed in to change notification settings - Fork 23
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Adding Zebra's as a playable Species #144
Comments
I'd love to see Zebras with extra skill at potioneering! |
Yeah |
Equippable jewelry such as the kind Zecora wears would be cool, perhaps compatibility with trinkets so they don't take up armor slots when that's installed? They could also be enchantable and maybe even have custom enchantments. They could have a mild poison resistance perhaps due to their cultural knowledge around various potions and their ingredients as well? |
I could also see their potion making being slightly more effective when using a cauldron instead of a brewing stand. OR perhaps they could combine potions in the cauldron and rebottle them as one... That would be pretty cool. Perhaps it'd have the same effects, or make entirely new potions altogether. You would just need a stabilizing ingredient to combine them safely. Without it, you get blown to smithereens. Oh and of course, not every potion can be combined safely, or at all, even with a stabilizing ingredient. |
perhaps a reworked traits-based potion crafting kinda like the spell crafting system...? and you use the cauldron to activate it |
Related to #419 |
would suggest discussing #138 first
in addition to that, something like Zebra villages in savanna biomes maybe with MineLP maybe a separate entity
The text was updated successfully, but these errors were encountered: