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entwatch_clantag 1 // Whether to set item holder's clantag and set 9999 score
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entwatch_score 9999 // Score to give item holders (0 = dont change score at all) Requires entwatch_clantag 1
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entwatch_glow 1000 // Distance that dropped item weapon glow will be visible (0 = glow disabled)
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entwatch_glow_team 0 // Whether dropped item glow is only visible to the team the item belongs to (0 = glow to all players)
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entwatch_glow_team 0 // Whether dropped item glow is only visible to the team the item belongs to (0 = glow to all players)
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// Hud settings
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cs2f_fix_hud_flashing 0 // Whether to fix hud flashing using a workaround, this BREAKS warmup so pick one or the other
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cs2f_disable_hud_outside_round 0 // Whether to disable hud messages that would flash when a round is not ongoing, since flashing fix cannot run then
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cs2f_hud_duration_leeway 2 // Extra seconds duration to leave hud messages visible (without priority), reduces transition flashes between different priority messages
CConVar<bool> g_cvarFixHudFlashing("cs2f_fix_hud_flashing", FCVAR_NONE, "Whether to fix hud flashing using a workaround, this BREAKS warmup so pick one or the other", false);
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CConVar<bool> g_cvarDisableHudOutsideRound("cs2f_disable_hud_outside_round", FCVAR_NONE, "Whether to disable hud messages that would flash when a round is not ongoing, since flashing fix cannot run then", false);
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CConVar<int> g_cvarHudDurationLeeway("cs2f_hud_duration_leeway", FCVAR_NONE, "Extra seconds duration to leave hud messages visible (without priority), reduces transition flashes between different priority messages", 2);
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