diff --git a/src/entwatch.cpp b/src/entwatch.cpp index 4dbd6328b..b63391a6e 100644 --- a/src/entwatch.cpp +++ b/src/entwatch.cpp @@ -1940,16 +1940,7 @@ void CEWHandler::Hook_Use(InputData_t* pInput) if (!pController || pController->GetPlayerSlot() != pItem->iOwnerSlot) RETURN_META(resVal); - - const char* classname = pEntity->GetClassname(); - - if (!strcmp(classname, "func_button") || !strcmp(classname, "func_rot_button") || !strcmp(classname, "momentary_rot_button") || !strcmp(classname, "func_physical_button")) - { - CBaseButton* pButton = (CBaseButton*)pEntity; - if (pButton->m_bLocked || pButton->m_bDisabled) - RETURN_META(resVal); - } - + // // WE SHOW USE MESSAGE IN FireOutput // This is just to prevent unnecessary stuff with buttons like movement