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remove boot event listener
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+14
-21
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1 file changed

+14
-21
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src/SpringrollGame.js

Lines changed: 14 additions & 21 deletions
Original file line numberDiff line numberDiff line change
@@ -8,16 +8,12 @@ class SpringrollGame {
88
constructor() {
99
// Instance of a Springroll.Application.
1010
// Flag any additional features. See https://github.com/SpringRoll/SpringRoll/tree/master/src
11-
this.application = new Application({
12-
features: {
13-
sfx: true
14-
}
11+
this.application = new Application({
12+
features: {
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sfx: true
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}
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});
1616

17-
// Instance of a Springroll.SafeScaleManager.
18-
// This will be initialized after the Phaser.Game is ready.
19-
this.safeScale = undefined;
20-
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// Instance of a Phaser.Game.
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// This will be initialized when the application is ready.
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this.game = undefined;
@@ -40,7 +36,7 @@ class SpringrollGame {
4036
this.application.state.captionsMuted.subscribe(result => {
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console.log('captionsMuted: ', result);
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});
43-
39+
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// Create a Phaser.Game.
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this.game = new Phaser.Game({
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type: Phaser.AUTO,
@@ -51,20 +47,17 @@ class SpringrollGame {
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plugins: {
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// FactoryPlugin is not necessary for Springroll, however it demonstrates
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// how to setup and install a Phaser.Plugin.
54-
global: [ { key: "FactoryPlugin", plugin: FactoryPlugin, start: true } ]
50+
global: [{ key: "FactoryPlugin", plugin: FactoryPlugin, start: true }]
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}
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});
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58-
// Listen for when the game is ready.
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this.game.events.once("ready", () => {
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// Create a Springroll.SafeScaleManager.
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this.safeScale = new SafeScaleManager({
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width: GAMEPLAY.WIDTH,
63-
height: GAMEPLAY.HEIGHT,
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safeWidth: GAMEPLAY.SAFE_WIDTH,
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safeHeight: GAMEPLAY.SAFE_HEIGHT,
66-
callback: this.onWindowResize.bind(this)
67-
});
54+
// Create a Springroll.SafeScaleManager.
55+
this.safeScale = new SafeScaleManager({
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width: GAMEPLAY.WIDTH,
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height: GAMEPLAY.HEIGHT,
58+
safeWidth: GAMEPLAY.SAFE_WIDTH,
59+
safeHeight: GAMEPLAY.SAFE_HEIGHT,
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callback: this.onWindowResize.bind(this)
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});
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// Add game scenes.
@@ -74,7 +67,7 @@ class SpringrollGame {
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}
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onApplicationPause(value) {
77-
if(value) {
70+
if (value) {
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this.game.scene.pause(SCENE.GAME);
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}
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else {

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