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[](https://waffle.io/Strum355/vscode-mc-shader)
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[](https://waffle.io/Strum355/vscode-mc-shader)-->
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VSCode-MC-Shader is a [Visual Studio Code](https://code.visualstudio.com/) extension for developing Minecraft GLSL Shaders for [Optifine](http://optifine.net). It currently provides linting and syntax highlighting (by stef-levesque/vscode-shader dependency).
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@@ -31,7 +31,7 @@ Got a feature request? Chuck it into an Issue!
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- Visual Studio Code (v1.17.0 or higher - minimum requirement untested)
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- The [Shader languages support for VS Code](https://marketplace.visualstudio.com/items?itemName=slevesque.shader) extension. This should automatically install when you install this extension.
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- That the shader(s) you're editing are in the `shaderpacks` folder in `.minecraft`.
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- The [OpenGL / OpenGL ES Reference Compiler](https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang/Install/) (for convenience, put it in your PATH, this is the assumed location if not specified). If, for some reason, you're using MacOS, there are no pre-compiled binaries of this.
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- The [OpenGL / OpenGL ES Reference Compiler](https://github.com/KhronosGroup/glslang) (for convenience, put it in your PATH, this is the assumed location if not specified). If, for some reason, you're using MacOS, there are no pre-compiled binaries of this.
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-[MacOS] Not MacOS. Not that you're making MC Shaders on/for MacOS anyways...right?
connection.window.showInformationMessage('glslangValidator has been downloaded to '+conf.shaderpacksPath+'/glslangValidator. Your config should be updated automatically.')
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