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release 0.9.9
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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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## [0.9.9]
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### Added
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- Support for mod world folders, outside the standard world{-1,0,1}.
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- Support for compute shader files ending in \_a to \_z.
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### Fixed
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- Crash when running with eglot as LSP client.
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- Extension icon client not displaying (encoding issue).
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## [0.9.8]
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### Fixed

package.json

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"name": "vscode-mc-shader",
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"displayName": "Minecraft GLSL Shaders",
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"description": "A Visual Studio Code extension for linting/etc Minecraft GLSL Shaders",
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"version": "0.9.8",
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"version": "0.9.9",
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"publisher": "Strum355",
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"author": "Noah Santschi-Cooney (Strum355)",
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"license": "MIT",

server/Cargo.lock

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server/logging/Cargo.toml

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[package]
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name = "logging"
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version = "0.9.8"
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version = "0.9.9"
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authors = ["Noah Santschi-Cooney <[email protected]>"]
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edition = "2021"
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server/logging_macro/Cargo.toml

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[package]
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name = "logging_macro"
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version = "0.9.8"
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version = "0.9.9"
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authors = ["Noah Santschi-Cooney <[email protected]>"]
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edition = "2021"
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server/main/Cargo.toml

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[package]
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name = "mcshader-lsp"
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version = "0.9.8"
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version = "0.9.9"
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authors = ["Noah Santschi-Cooney <[email protected]>"]
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edition = "2021"
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