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DSP(spatializer): Dry/Wet Signal Path #32

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@BennyPerumalla

The final mix stage combines the wet reverb signal with the widened signal, not the original dry signal.

// --- 3. Final Dry/Wet Mix ---
buffer[i * 2]     = (wide_l * (1.0f - mix)) + (wet_l * mix);
buffer[i * 2 + 1] = (wide_r * (1.0f - mix)) + (wet_r * mix);
  • This means the mix knob controls the balance between "Wide" and "Wide + Reverb". The width knob affects 100% of the output signal. This is a valid creative choice, but it's unconventional. A more standard implementation would be:

    • Widen the signal.

    • Send the widened signal to the reverb (as you are doing).

    • Mix the original, untouched dry signal with the wet reverb signal.

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