You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Pre-Delay: Introduce a dedicated pre-delay parameter to control the time between the dry signal and the onset of reverberation, a critical component for simulating realistic spaces.
Room Size Control: Implement a "Room Size" parameter that scales the FDN's internal delay line lengths, allowing for a continuous transition from small, tight rooms to large, cavernous spaces.
Stereo Reverb Input/Output: Evolve the FDN to process a true stereo input (e.g., feeding L/R channels to different delay lines) and use more sophisticated output tapping to create a more immersive and stable stereo reverb image.
Improved Diffusion: For a richer, more colorless reverb tail, the FDN's static Hadamard matrix could be replaced with a more effective unitary matrix (e.g., a Householder matrix) to improve diffusion.
Pre-Delay: Introduce a dedicated pre-delay parameter to control the time between the dry signal and the onset of reverberation, a critical component for simulating realistic spaces.Room Size Control: Implement a "Room Size" parameter that scales the FDN's internal delay line lengths, allowing for a continuous transition from small, tight rooms to large, cavernous spaces.Stereo Reverb Input/Output: Evolve the FDN to process a true stereo input (e.g., feeding L/R channels to different delay lines) and use more sophisticated output tapping to create a more immersive and stable stereo reverb image.Improved Diffusion: For a richer, more colorless reverb tail, the FDN's static Hadamard matrix could be replaced with a more effective unitary matrix (e.g., a Householder matrix) to improve diffusion.