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Map the gyroscope to analog input #935

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ManDay opened this issue Aug 5, 2024 · 0 comments
Open

Map the gyroscope to analog input #935

ManDay opened this issue Aug 5, 2024 · 0 comments

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@ManDay
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ManDay commented Aug 5, 2024

Is your feature request related to a problem? Please describe.
Games where input of the virtual analog stick does not link to immediate visual feedback; that means especially racing games, but not only, are almost impossible to play without a physical controller.

Describe the solution you'd like
The gyroscope could serve as a means for analog control with haptic feedback. To my knowledge, some other emulators already have that feature (Reddit thread) and it would be great, if Lemuroid could implement this, too.

Describe alternatives you've considered
Really only a physical controller helps in these games.

Additional context
To realize a reachable dead point (which is assumed by games which are based on physical controllers whose analog sticks are spring loaded), I would suggest that the gyroscope behaves similarly to the virtual input stick in that it operates only while you touch the "gyro-button" on the screen and relative to the initial touch.

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