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[Mod Suggestion]: Ender IO #444

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Kamber56 opened this issue Mar 7, 2025 · 2 comments
Open

[Mod Suggestion]: Ender IO #444

Kamber56 opened this issue Mar 7, 2025 · 2 comments
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@Kamber56
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Kamber56 commented Mar 7, 2025

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https://www.curseforge.com/minecraft/mc-mods/ender-io

Why would you like this mod added?

Just curious as to why Ender IO isn't in this modpack? Feel like it would compliment it well, can see that a previous suggestion about it was moved to not planned, but it was a couple months ago and no reason was given.

@MinerBryan
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I wanted to preface this by saying I'm just a player who is running a server for some friends, not the developer or pack maker here. I just wanted to chime in and say I don't think the pack needs this.

My experience with making custom packs taught me that sometimes it's best not to add a mod for overall balance, performance, and content replication/overlaps. Currently this pack includes Mekanism, Create, Modern Industrialization, Industrial Foregoing, Hostile Neural Network, Actually Additions, etc. Apart for the conduit system, everything EnderIO can do can also be achieves with a combo of those mods, sometimes better or easier. Not only that, the mod will need to be balanced out to fit the pack, like how it adds solars which Mek and Powah add as well - just extra work now. Also, the mod is in alpha and may create issues.

Once again, personal opinion, wanted to chime in here, even though it wasn't asked for.

@CookieGD
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(Not a pack dev either)

As MinerBryan pointed out quite well, EnderIO doesn't add anything that we don't have yet. Even the Conduits are available in a (imo) better way through Modern Industrialization pipes and cables. They have a better filter and priority system, can be upgraded and even look better. I only wanted to add my 2 cents here, have a nice day 👋

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