Expected behaviour:
When sliding up a ramp (<45 degree angle) which then meets a wall (vertical), one should slide directly up the wall, with no lateral movement.
Actual behaviour:
Sometimes your player will shoot off to one side or the other even without a walljump or and moveleft or moveright presses.
Evidence:
Normal behaviour and buggy behaviour shown in videos:
https://github.com/user-attachments/assets/60643fbf-e592-42f3-9f39-72a7ed550e3f
https://github.com/user-attachments/assets/5450b2be-82a5-4806-af9f-ca3479247d64
Additional information:
- I never saw this happen in Warsow 0.1 to 0.5
- I don't know if physics are still in some way fps-dependant, but I run cl_maxfps and r_maxfps at 373, as that's the only way I've managed to get my framerate to cap at close to 360 (my monitor refresh rate)
Expected behaviour:
When sliding up a ramp (<45 degree angle) which then meets a wall (vertical), one should slide directly up the wall, with no lateral movement.
Actual behaviour:
Sometimes your player will shoot off to one side or the other even without a walljump or and moveleft or moveright presses.
Evidence:
Normal behaviour and buggy behaviour shown in videos:
https://github.com/user-attachments/assets/60643fbf-e592-42f3-9f39-72a7ed550e3f
https://github.com/user-attachments/assets/5450b2be-82a5-4806-af9f-ca3479247d64
Additional information: