When trying to use Entity.projectileMaxDamage, projectileMinDamage, projectileMaxKnockback, and projectileMinKnockback, in my custom gametype, they are a very high value since they are int instead of float
G_Print("pMxD:"+ent.projectileMaxDamage+" pMnD:"+ent.projectileMinDamage+" pMxK:"+ent.projectileMaxKnockback+" pMnK:"+ent.projectileMinKnockback+"\n");
outputs: pMxD:1117782016 pMnD:1097859072 pMxK:1120403456 pMnK:1108082688
When trying to use
Entity.projectileMaxDamage,projectileMinDamage,projectileMaxKnockback, andprojectileMinKnockback, in my custom gametype, they are a very high value since they are int instead of floatoutputs:
pMxD:1117782016 pMnD:1097859072 pMxK:1120403456 pMnK:1108082688