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@161563 161563 commented Jun 24, 2019

The reflection and shadow ray-tracing tasks now use the position buffer instead of the depth buffer, removing the need to change Epsilon depending on scene size.

161563 added 2 commits June 24, 2019 11:55
…ion buffer instead of the depth buffer, removing the need to change Epsilon depending on scene size.
…racing into feature_rt_position_texture

# Conflicts:
#	src/render_tasks/d3d12_rt_reflection_task.hpp
#	src/render_tasks/d3d12_rt_shadow_task.hpp
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