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Shaders must be fixed in AGK Studio #20
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Since I'm making mobile apps I don't need Vulkan so I updated shader codes to this and set renderer to "Basic"; vertex shader; pixel shader; the interesting part starts here, when you change the pixel shader code to this; still the green sprites are gone. That is a bug. Even; |
the attribute vec4 position is wrong, this must be fixed. |
Using LoadSpriteShader works instead of LoadShader but default vertex shader does not have varying position so when I add that and load shader with vertex shader it fails again. |
In the vertex shader setting position attribute as vec2 is less buggy. Studio sends wrong datas for color and position attributes. That's my final effort for a "long time dead" thing. |
The shaders which work properly in Classic, do not work in Studio, and it is not because renderer api. Please check out https://forum.thegamecreators.com/thread/229696 to see detailed information.
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